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Post by Goonfella on Jan 11, 2012 7:38:58 GMT
Yes I can see where you are coming from there Welshy. It`s like a creeping amorphous mass slowly expanding and taking over . Great image Del, I really must give Blender a rest and get back to PDN.
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Post by venicet on Jan 12, 2012 0:54:53 GMT
love the new work delpart. I'm amazed at how you have jumped all over the place with technique and managed to make beautiful stuff. Emergence for some reason made me think of a baby sonogram. It is a bit creepy for me because of the color chosen instead of being the usual black and white you would see. Beautiful piece. Some of the smoke effects look like blood vessels leading to the fetus. Am I weird or does anyone else see this? LOL
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Post by delpart on Jan 12, 2012 5:46:17 GMT
@wb : again feel free. PM sent with other linkage.
So far its evoked so much from different people. Its very familiar. I think part of my attachment is that impression you have is similar to one of a couple hundred that have now gone through my head. It's made me think, flash-back, and rethink a few things ...
@all the colors are a nifty blending of contrasting gradients with smoke. I probably should share what it looks like without the twists ... Though I'm pondering animating that thing if I can stand the number of hours it would take to tick through the transforms one notch at a time. Figure each tick at maybe 8 frames so 3 per second ... or stretch it out. Though I'll need to get a different set of tools for that ... argh, I miss those Adobe toys now. Heh.
@ GF - if little ole' me can drag you into PDN, you're going to have to figure out how to help me get around with my ego swollen up so much. And thank you.
One reason I'm pondering animating it (though I'd either have to sit here forever of figure out how to right a script ... transform, save, undo, transform +.1, save, undo ...) is that quality it seems to have of growing out of the either and consuming "something" even if it does appear to be itself.
@vinicet: That's nearly one impression I had. The evolution of a entity in space near a singularity. Plus Chuthulu, the Flying Spaghetti Monster, etc. Smoke transformed into near 3D has that effect. Too bad it got flattened. I'll fix something I test on that to share out the idea. Heck, it should probably be the base image for that actually ... That might make it even creepier. ;D
And welcome back. We had a dip and then full tilt spam mode.
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Post by venicet on Jan 12, 2012 16:11:46 GMT
I guess the Christmas season is hectic for everyone so it's natural to have things quiet down here. I know I've been too busy to just sit and be creative I'm glad I missed the spam mode, although I'm not sure exactly what that is, spam sucks LOL
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Post by delpart on Jan 13, 2012 4:08:48 GMT
Nah, was a good thing in this case. We went from the sound of crickets briefly due to holidays and etc to lots of "talking" more or less ... almost to the point of feeling like spamming because of the change of pace in this case. Fnord.
I forgot to post a from this x, came this y image. Not sure its ever needed and perhaps it destroys the illusion, but I still have it in my head to show what can be come what. Its a big hangup I have in how many artists transform things. My accidents I keep learning from so I figure maybe someone else can too ... or maybe it's vanity. I'm always fearful of it being vanity or an ego manifestation ...
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Post by TheBad1 on Jan 17, 2012 22:11:32 GMT
My accidents I keep learning from so I figure maybe someone else can too ... or maybe it's vanity. I'm always fearful of it being vanity or an ego manifestation ... Neither vanity or ego manifestation mate. Learning what PDN is about, then working out the plug-ins and being very lucky with settings sums up my PDN career ;D
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redbeard
Newcomer
Never attribute to malice what can be adequately explained by stupidity.
Posts: 2
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Post by redbeard on Feb 16, 2012 22:56:13 GMT
Okay, here are my favorites, in no particular order:
Falling Iris: It has a great metallic look to it. The contrast of the warm reds with the cool blues/blacks makes for a really dynamic piece.
Splash Ring: The background puts me in mind of converging waterfalls, with the ring floating at the precipice.
Floating Palm: Very cool ripple effect. I like the way it moves the eye throughout the composition.
Rusty Sun: Very gritty and grungy looking. It definitely sets a mood, which is what all great art is supposed to do.
Machine Core: Not entirely sure of the plugin you used here (glass blocks, maybe?), but the end result is spectacular piece. I love how you broke up the blue/black color scheme with a little green here and there. It definitely gives a sense of movement.
Fire Ring: Very tasteful use of zoom blur. Gives a feeling of energy.
Superman's Dream: I love how it pays homage to the Fortress of Solitude, as well as to the "zooming" text of the movies' opening credits. Nicely played, good sir.
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Post by delpart on Feb 16, 2012 23:55:24 GMT
@wb: Just three more short years to go ... ;D ;D ;D I have to keep reminding myself I've got less than about 4 months of working with this as an art medium ... @rb: A welcome surprise. Thanks for going through my mess and for the warm support. Especially in regards to Superman's Dream. I'm still happy with what it captured as well. Just strikes me funny that I would now consider it a doodle. Makes me wonder what I might be throwing away ... Yeah, Machine Core ... It's the Blue Cubed with a Black and Alpha+ pass in blue done on it. Then transform to radial and a multicolor gradient showing through on the semi-transparent areas from the B&A processing The blocks are a creation of Gradient Blocks medium(?) (crap I dont recall how I got the base star distortions again, but I think it was medium, though it could have been multi-view warp ... argh) on a star pattern (probably one of the other radial cores) then Jumble, then some embossing (relief in this case) to bring out the edge definition. Probably one of the reasons I call this progressions is that I was/am trying to push forward from one thing into another without stopping a lot of the time. And opening old stuff again, though I dont tend to have as much luck there yet as my samples are pretty small. Similar to some watercolor and other layering paint techniques though: just keep pushing over the top to make new stuff from gradients, etc. Plus that's just "how my mind rolls." Not so much just from learning this or that combination, but I have little "glimmers" of what might come next and then another, so I just keep going. Or course, this sometimes reduces everything back to static ... But I do surprise myself from time to time. Looks like I need to post my doodles from this last month up. I honestly keep trying to, but every time I open up an "unfinished" pdn file I play with it while trying to save out an example etc. So even my doodles seem to be lost to the ether right now. Though I have seemed to post a bunch of other examples on the main forum here and there ... Hrm, always feel like I'm not putting out enough volume. One of these days I have to remind myself this is a hobby again. Here's the two layers of Machine Core to explain my rambling above: Top layer: Underneath, normal blending modes on both: Guess while I'm at it, maybe someone can tell me if that was medium to get this level of near color distortion. This base for the cubes looks like medium. But in the back of my head I recall vertical and horizontal controls ... Oddly enough I forgot this layer was in there still. Could still be a nebula starting point now that I have a few more ideas on how to make it "glow" ... EDIT: Ooops, that's the wrong one ... I warped that from what I was asking about ... This one: Medium Median or what to get those stars? (Yes, I too wish I had what it looked like before that. Best I can guess is some sort of cloud/fire blend in blue/tan The history I saved on that one was from a different image, it only shows how to get one of the other cores ... ...) **EDIT: Right. Gradient Blocks. Slowly dialed in will get that split out star gradient distortion effect. Guess I've got the concept of median and a few other things stuck in my head for whatever reason. Multiview warp will get a similar effect but only after you do a ton of things to it afterwards, and with the right starting textures ...
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Post by TheBad1 on Feb 17, 2012 20:39:51 GMT
I have to keep reminding myself I've got less than about 4 months of working with this as an art medium ...
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[ii] Hrm, always feel like I'm not putting out enough volume. One of these days I have to remind myself this is a hobby again.
Is that all ... the quality of your work makes it seem a lot longer than that.
[ii] ... never feel under pressure to be a conveyor belt mate. More to the point - to put yourself under that pressure. I've found that counter-productive If I'm having a lack of inspiration I open an unfinished file and play around. Or see how 2 different files work with different settings/ blend modes. I guess it all comes back to the old adage ... make your art for you first; if others like it. Bonus.
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Post by delpart on Feb 21, 2012 10:48:16 GMT
Febuary 21st, 2012 - Well, I've dragged my feet and posted tons all over the place except for here in my own gallery. Just seems like I'm creating samples and nothing, ... finished ... like my Emergence. I could be wrong but I consider most of these to be doodles in comparison. Lots of 3D ish stuff and droste/sqqirkle influences in my recent meanderings ... First thing is to show what made Emergence ... Brush testing and some heavy layer blending: Semi-finished works: Other doodles:
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Post by Helen on Feb 21, 2012 18:14:15 GMT
Oh, wow, such variated works, delpart! I can't choose my favorite one. "Raptor Faces" has a very nice texture to it--similar to hair or fur. The fan-looking image is quite an image and "Depth test" is very stunning. I really want to know how you created that deep look. And the inverted squirkle, it's sleek and reminds me of a modern radio or another cool invention. I also think that you can play around with the tie-dye image a bit more--like changing colors and design. I really like it!
When I opened "Digital DNA," I was pleasantly surprised. There is something about it...oh, I remember now. It reminds me of a scientific or medical magazine.
All in all, superb work. All very interesting, too!
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Post by delpart on Feb 21, 2012 20:26:41 GMT
Thanks Helen. Yeah its a smattering. Couple side tracks and things like Raptors that are part of trying to dial in something related to smoke.
Digital DNA is almost scientific. Trying to figure out how to control hot spots to create flares for smoke and just plain glowy bright spots that PDN doesn't seem to have an "easy button" for. Reminded me of a lot of DNA charts and such. Perhaps too many times inside of the Scientific American or the like. ;D
Something I kept running into with that study of depth is escaping me at this moment. Main idea was looking at some art 101 reading in regards to shadows being absolute 255 and much larger than expected but still being able to make out the details our minds fill in. Which came from looking at how drop shadows are coded ...
But like trivia on a movie name or such it will click with me here in a few ... One of the things was it was colored using s3d, I recall that plus the file name will help as soon as I figure out what I was thinking related to "distorted gradient spots."
One of those times where I got sloppy and didn't think I'd want settings or history for something "so obvious." To give you an idea this is the file name for that thing:
"study in s3d using splinter and matrix on distorted gradients spots to create deep ridges.pdn"
The fact I have a "water level" showing means I was doing something with several layers before I dropped it through s3d. No way to get those smooth spots with splinter and matrice without blending it with something else. **EDIT: Actually you can get those water levels with Matrice and its why I used it. Now if I can just get the same blur/bumpy I can show an example ... Though I may just add a post showing what s3d does to the patterns in way of stretch and lighting effects to increase depth. Oddly its one of the few things using shaders (though limited on camera controls) that can help that illusion. Again, simple high contrast trick with the alternation pattern of 0, 255, 128 or various combinations to get more depth.
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Post by barbieq25 on Feb 21, 2012 21:20:45 GMT
Holy cow Delpart...what a huge update. Far too many for me to comment on idividually but I can see that you are experimenting a lot & thinking about how it all works or why it doesn't. All of these images deserve more than a cursory glance. There is so much more to each one the longer you look. I love them all.
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Post by delpart on Feb 22, 2012 21:57:10 GMT
.... And the inverted squirkle, it's sleek and reminds me of a modern radio or another cool invention. I forgot to put this in the other reply. At the time I made that thing I was listening to A Flock of Seagulls (band) ... I tend to loop songs and hammer them out of my head ... While testing Sqwirkle that day I was listening to this on a loop: So its not surprising that's what came out. I'm easily influenced by what I listen to so its why I tend to listen to Ambient and other "non-sensical" things when I'm doing things I need to concentrate on. For the art I'm still trying to see how much if affects me. Only seems to be an influence when speed-painting with effects. Skydrop is an example of an outcome done in under 2 minutes trying the idea of impulsive/instinctive speed effect drawing. I really like that one I think again because its almost an expression of what the music was doing at the time. Influence there was Mazzy Star - Into Dust, remix my John C. Only limit I have with speed effect painting is that I have to work on really small canvas or I wind up waiting on my PC too much to keep the flow ... (This thing keeps getting deleted, darn BBC, so hopefully it stays up long enough for a reference. Really pretty song in either form.) Yes for all the things I cannot remember, music is one thing that helps me set memories. If I can recall the impression, I setup the track or tracks and it helps me recall things ... Doesn't always work if I have set too many impressions with various songs. That version of Into Dust is one of my "goto" chill the frack out before you kill somebody songs from time to time ... So I jumble off it a little. In this case all this stuff has been done within a few months so I can dial it in fairly easily. A few months from now I wouldn't recall this level of detail. Which is sad to me. I miss my old memory, but family history dictates too much information processed over time leads to a strange sort of dementia and absent minded professor recalls of things. It can be fun to watch my mother recall something in detail 4 days later and resume a conversation at that point ... and spooky to know I'm headed down that same path as the days fold into memory. (I figure I can blather like this in my thread without apology. Hopefully I dont come back later and laugh with myself about some of these.)
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Post by Sargon III on Feb 23, 2012 6:35:41 GMT
Great oodles delpart, I like this one The effect of the Dents in it is awesome, very few people I saw in PDN can get this result from Dents, it is a little easier to get it by the Classic Dents than the one of PDN, maybe they are the same but I used to use the classic plugin. The smoke "emergencebase" is fantastic, although some of the top smokes are cutoff, but I like the transparency and the 3D effect in it. I see what you mean in the "depth-test" , (btw, I can see some mouths/lips on it, lol). If you increase the brightness/contrast on a default cloud layer and apply Splinter with Lighten Mode then Matrice, you will get a good heightmap effect, and I guess you have used Plane Map in the S3D, and I agree to this, it gives a better result, especially if you increase the Depth Radius in the Sphere Size tab, it is tricky to adjust the light in S3D, the direction of the light should be the same as the one used in the Matrice to get the bumpy effect correctly, or the light will turn the mountains to grooves if applied from the other side, I like what you have achieved though, the light looks almost in same direction in both plugins. All other images are nice, too, digitaldna I like it too, well done mate. Interesting how everyone has his/her own different way of painting, I like a very quiet environment to be able to draw (nature sound is OK), I know most of people play music while they are doing that and that is normal, and I do that, too sometimes, especially when doing textures or abstracts...But I do also the opposite thing, while am drawing or living an event I start build a music in my mind and then start arranging it on my PC. not a professional music, just simple mostly by combining ready loos, ;D funny it is just for me no body I know around likes it, but what I like about it, is I remember every tiny sound or effect and how I did it when I was building the every track, lol. I know I talked a lot, sorry, with my broken funny English.
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Post by Pixey on Feb 23, 2012 8:57:50 GMT
Sorry I'm late to comment @dp (notice to self to check New Topics more often). WoW! What super doodles you have You have created some lovely results. One of my favourites has to be Emergence. It's really dreamy ... a most elegant oriental vase, on its side. You are doing wonders with the 'smoke' effect too. Great images DP
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Post by blackpenny on Feb 23, 2012 16:09:18 GMT
That's a lot of doodles! Every time I think I've picked a favourite, I see another one and change my mind. They all look so cool! Great work!
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Post by delpart on Feb 24, 2012 19:29:33 GMT
Great oodles delpart, I like this one The effect of the Dents in it is awesome, very few people I saw in PDN can get this result from Dents, it is a little easier to get it by the Classic Dents than the one of PDN, maybe they are the same but I used to use the classic plugin. The smoke "emergencebase" is fantastic, although some of the top smokes are cutoff, but I like the transparency and the 3D effect in it. I see what you mean in the "depth-test" , (btw, I can see some mouths/lips on it, lol). If you increase the brightness/contrast on a default cloud layer and apply Splinter with Lighten Mode then Matrice, you will get a good heightmap effect, and I guess you have used Plane Map in the S3D, and I agree to this, it gives a better result, especially if you increase the Depth Radius in the Sphere Size tab, it is tricky to adjust the light in S3D, the direction of the light should be the same as the one used in the Matrice to get the bumpy effect correctly, or the light will turn the mountains to grooves if applied from the other side, I like what you have achieved though, the light looks almost in same direction in both plugins. All other images are nice, too, digitaldna I like it too, well done mate. Interesting how everyone has his/her own different way of painting, I like a very quiet environment to be able to draw (nature sound is OK), I know most of people play music while they are doing that and that is normal, and I do that, too sometimes, especially when doing textures or abstracts...But I do also the opposite thing, while am drawing or living an event I start build a music in my mind and then start arranging it on my PC. not a professional music, just simple mostly by combining ready loos, ;D funny it is just for me no body I know around likes it, but what I like about it, is I remember every tiny sound or effect and how I did it when I was building the every track, lol. I know I talked a lot, sorry, with my broken funny English. Thanks for taking the time and dont worry about the broken English mate. I've rarely seen something I couldn't figure out in them. I dont have classic dents. I'll look for it now that my Internet is back in full. Couple of days here fighting with my provider again with all day yesterday completely nothing while they fixed things. Paint splatter was done with the idea of the false perspective from that level of dents. I can get that result from both dents and its kissing cousin in Fire! ... Fire! is probably my most abused plugin still as it has a different range with the blend mode and luminosity shifts. That example in this run was actually done with Fire! and dents to get the result, though I have done it with just the regular dents. Like you mentioned though, the range to get it with the PDN dents is limited. That top range cutoff was based on my source being a random assortment of gradient blending. I was just clicking along while thinking about other things and it started to inspire ... The odd illusion of it being clipped made it a solid doodle. Big thanks on flushing out the s3d and splinter combos. Obviously my depth testing was influenced by your mud cracks tutorial on some level. Main thing I was looking for that day was how much "stretch" and contrast assistanceI could get with the shader from s3d. I need to finish an example of that with the notation on the limits. Since s3d doesn't actually do bump/heightmaps and the edges lose the illusion for something this pronounced. Though I could see trimming the edges slightly, but have yet to figure out how to get darken or similar to do it cleanly enough ... And as to the source for Emergence: The flaws in the brushes near the edges were what led me to use Lomography etc on the image and the final result from folding over the dark border using inversion. Just wanted to share the fact the color base etc from that was not quite to same before the Lomo effect. Still not sure why I was working in Pink like that. I'd love to work in silence but I cant seem to keep things at bay as much and it reminds me of work then. Envious that you can get music of your own like that. I have from time to time had to kill the music though when I'm trying to read and experiment at the same time. At that point I dont like to struggle. ;D I guess I could probably make more progress on some things if I did that more often, but I'm still exploring so many different aspects of both PDN and myself in this. Probably more of myself in ways I've yet to realize.
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Post by delpart on Feb 24, 2012 19:38:07 GMT
Double post because I sort of rambled on with Sargon there ... Pixey: Thanks for going through the lot. I didn't include as much background on my doodles, but there was too much to cover. Hopefully it just helps show how I'm progressing in the long run. And agreed, Emergence is what caused me to keep stumbling on what to do next/post, etc. I'm thinking I could so several different things based on that approach, but I'm almost afraid of ruining my original impression of it. That and I'm refusing to get locked into one style or another for too long less I get frustrated. @bp: Thanks for that and for finding something not too familiar to all the work you've done to enjoy them. As mentioned elsewhere, your control over the plugins is inspirational. It's also forcing me to try and stop hammering some things to death with some of the imagery. That has to be the second hardest aspect for me right now is knowing where to stop and start combining, etc. The first being, how to start any idea I have at all. For that I'm still learning some basic art concepts and just how far PDN can carry those ideas.
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Post by TheBad1 on Feb 24, 2012 22:39:11 GMT
Where to start ... Firstly ... My respect for you has moved up a couple more notches with A Flock of Seagulls in your post Nightmares is one of my all time favourite tracks from the 80's. Not a band a lot of people recall from those days. The same as Marc & the Mambas ... much better than Soft Cell (Plus Annie Hogan was such a doll ...) Onto the oodles of doodles ... the only thing missing is a bowl of noodles and for afters a bowl of apple strudel ... Emergence Base ... this is phenomenal. The depth you've achieved is excellent. I sat looking at it, studying the movement and I found myself watching this: www.youtube.com/watch?v=zA2Qp5DizpE after remembering seeing it on tv. Lots of great images and I'm sure we'd all like to say more ... but T ime . This is a close second to EmergenceBase for me : Awesome
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Post by delpart on Feb 25, 2012 7:03:10 GMT
Neat ad ... Amazing actually. Thanks for that and the music reminders. I struggle with names so I have to usually chance upon things and look them up when I can. Thankfully with IMDB and other tools its getting far easier to be forgetful of names but still manage the references when needed.
I was looking for something to challenge with on the idea of what a vortex should feel like ... using droste (thanks all for pointing me to it) I was able to work on getting something other than round to extrude.
Again, the Emergence thing is a wonderful fluke. I saw potential for expanding the depth of smoke creations or real smoke shots and wound up making another rising through the water thing. Plus after a while I saw a jelly fish in one corner etc. Shame was while doing all that I hadn't noticed that some of them were cut off. But it only showed up on the edge really pronounced ... then a little bit of vignette and a lomo pass later, Emergence formed by looking at pushing the edges with some inversion. Still happy with that.
Now if I can just figure out how to explain depth limits with PDN's tools I might be able to answer Helen's question ... In case she pops in, I'm trying to figure out how to add more than "do these 6 steps to create a variance of the cracks tutorial" ...
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