Welshy are you blowing me a kiss? I`m getting worried about you! ;D
I know where you are coming from. It`s a slow process (especially for me!) but I`m gradually getting there. I learnt a bit about the node network today and how to insert and use clip files . Joining the TG2 forum has proved invaluable and has helped me along already.
Blackpenny - not real enough for me though. In v2 I`ve added a bit of variation to the heights of the trees and changed the camera angle. I`m still trying to add a few rocks in as well to break up all the grass.
I`ve made it so the trees vary in height - they are never ALL the same after all! Added a few rocks using the Fake Stone Shader and adjusted the grass a bit. I also imported it in to PDN and added a couple of birds using Custom Brushes. Oh and I changed the camera viewpoint so it`s nearer the ground.
Both are great. The first one has that haze that we get when it is really hot & there are a lot of fires burning. I know what Welshy is trying to say too & I agree. Goonie your T2 works are fabulous but as you master more & more you will keep blowing us out of the water & boy we are keen to see how you progress. It is such a pleasure for me to see people mastering new programs & new ways of working, PDN or not.
Helen it must be so nice to have a place like that to visit. Lovely and peaceful with just the birds singing. Amazing that my forest should be so like your real one.
I just hope I keep it going Barbie. I have a habit of leaving a program alone for a while why I try out something new - then forgetting what I`ve learnt! PDN is the only one so far to have totally grabbed my attention.
Kudos to lance for setting up this part of the forum, otherwise we may not have seen such awesomeness posted
I will only take part credit. It goes to the rest of you for asking for this board. I have to agree, though, that it is helping to show off other areas where we are starting (or already have) excel at.
Goon, I like the 2nd version better. My only question is, can you create texture in PDN or GIMP and import them to TG2?
Thanks for all the feedback. I think I`ll stick with this as the final render for New Forest then. I`m quite happy with how it looks now.
Lance I`ve been looking into whether I can include my own textures and the good news is that I can! It`s all done in the node structure apparently. You right click, go to Colour Shaders>Image Map Shader and the program will ask you to pick your texture/image . Then you attach the output to the input of a new surface shader's color input, or as a child.
All a bit complicated really. It`s not like PDN where you just navigate to your texture and click on it .I`ve had some basic advice to start me off so I`ll have to have a go sometime.
The second one is more high summer whereas the 3rd version is more like early summer. Honestly, I don't know which one I like best because they are all so good & each one conjures up different feelings & thoughts. A good thing, I think. Great work on all of them.