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Post by PeterPawn on Nov 16, 2011 6:18:11 GMT
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Post by barbieq25 on Nov 16, 2011 11:16:09 GMT
Yep, that is the tute I used with the golded (not a word but you know what I mean) concrete tute.
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Post by PeterPawn on Nov 16, 2011 16:15:49 GMT
Thanks Barbie. I'm in the process now of creating a library of gears that I make. My mind is thoroughly engaged in this....
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Post by TheBad1 on Nov 16, 2011 19:32:33 GMT
Being honest ... I've got to admit to not liking the edges a great deal. In fact not at all.
Nice brass tho' ...
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Post by barbieq25 on Nov 16, 2011 23:32:47 GMT
I do prefer harder edges on the cogs but like PP, I am still learning to come to grips with the whole creating cogs thing & then EER mention the balance too! Ok, here is an image I did ages ago but forgot all about until now. The flowers are a vector stock cut our from the gold concrete. I should have kept a copy of the cog on its own & blurred the Trailed parts so they look realler(? ) Yep, PP the texture is great. Lovely sheen & the colour is to my liking too. Getting the right cogs is not easy & I can see a lot of line drawing going into some of these. Trouble with cogs/gears is the symmetry.
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Post by PeterPawn on Nov 16, 2011 23:33:24 GMT
@welsh: Okay, well I'll just keep workin' at it, however, I'm not going for technical correctness. I'm wanting artistic/abstract "steampunkiness." @barbie: Thanks for your input. I like your image, I like the concrete texture because the gears look like they've been underwater and have corroded. I'm on a long learning curve, just gotta keep workin' at it. I'd like to see more "steampunkiness" from you if you feel like it. If not that's okay too.
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Post by barbieq25 on Nov 17, 2011 3:02:48 GMT
The steampunkiness (I love the way you put it) is something I have been interested in for some time now. Ideas in my head are like steampunk meets art deco I agree that correctness is quite secondary to the artistic side. Thanks for your comments on my image. I should take out some chunks on the edges for a more corroded look. At really is great to have you guys here to bounce ideas off & for seedback. Thanks all!
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Post by Sargon III on Nov 17, 2011 4:58:54 GMT
@ Peterpawn, I agree, that is a good tut, but a little long, I may do a video tute on how to create cogs. @ Barbie, nice image, good we had this thread to see it. And I think asymmetrical cogs are much nicer than symmetrical ones, and what EER mentioned about them is actually not true, neither in reality nor in physics, those holes won't affect the distribution of the weight of the cogs, even if their numbers are related to the teeth or not, generally, personally, in art I like asymmetrical shapes even if they collide with reality .!
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Post by PeterPawn on Nov 17, 2011 5:30:34 GMT
@sargon: Would love to see your video tut.
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Post by Sargon III on Nov 17, 2011 9:04:34 GMT
@ PeterPawn, To create a cog shape like this, use This Video: To add a 3D effect and Texture to it, use This Video:
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Post by PeterPawn on Nov 17, 2011 17:58:42 GMT
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Post by TheBad1 on Nov 17, 2011 18:55:43 GMT
@welsh: Okay, well I'll just keep workin' at it, however, I'm not going for technical correctness. I'm wanting artistic/abstract "steampunkiness." To be honest, I think steampunk needs a bit of realism to be effective, the ones I've seen that aren't, my thoughts have always been ... WTF is that meant to be. But it's not my image and you're free to do as you want @ Sargon ... interesting ideas in the video. Very nicely done
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Post by delpart on Nov 18, 2011 4:14:42 GMT
@welsh: Okay, well I'll just keep workin' at it, however, I'm not going for technical correctness. I'm wanting artistic/abstract "steampunkiness." To be honest, I think steampunk needs a bit of realism to be effective, the ones I've seen that aren't, my thoughts have always been ... WTF is that meant to be.But it's not my image and you're free to do as you want @ Sargon ... interesting ideas in the video. Very nicely done Okay, I know I should be working on getting my FTP running to at least show a few things I've worked on ... but I had to mirror a comment here while I had an inkling about it. First @ Sargon. Nicely done on the video. I'm still trying to deal with the idea of video only tutorials as they often fail to convey what is needed worse than a text only walk through. But the pace etc is great. ( I know, dont be chicken and say that on YouTube also right?) @wb: Looks like I may have too much bolded there but I have to agree on the idea that a lot of steampunk art is in the abstract. A lot of it to the point of not being practical at all. And the mind often has issues with being able to appreciate a puzzle if it gets stuck on the premise. Very similar to medieval arts. Having spent way too much time in and around the SCA this is a common problem with most people trying to romanticize an idea. To be fair, some of the best artwork I've seen is merely inspired but not practical. But the practical (or nearly so, or near enough to fool the eye) is what always carries the true wow factor for myself as well. One of the biggest problems I find with real world steam-punk is that most of it is just for looks. You can wrap a copper cooling loop around a glass and it looks neat. But if you do it as a vacuum, or a cooling tube coil, its beyond neat. It's simple brilliance. I know one artist I met who's biggest challenge was not in crafting the materials, but lacking an engineering background to "imagineer" (sorry for the Disney reference, but its dead on) the actual designs. Though her twist on the real designs were rather striking. Mainly small objects. Her gallery either moved or went the way of the new dodo to share an example here ... crud. So much for this plan. One of the things most people get caught up with in the steam-punk-esque idea is using 100% copper and or rusted cast iron. Sort of like always wanting to show wear and tear vs well maintained. A steam boiler, or a more modern example most people can grasp, an alcohol still can be made up of lots of different materials. And they tend to last longer if you take the time to use some brasso and the like to keep them from corroding. Perhaps it's our new materialism under the hood driving the look. If its loosely based off of a certain time frame, most things then were built to last nearly forever (with proper maintenance more or less) ... Anyways I had to mirror the thought that I have seen a lot of stuff that I couldn't get my head around. But, I definitely appreciated the concepts. Oh, and the relative item from this gallery: PeterPawn's desktop makes me think of a workbench. Each time I pull this up I see someone laying out available parts or similar. My concept for the same is to include some small tools used for working on this sort of gear. A pipe wrench, spanner, calipers and of course a gear puller came to mind. Again, thats just my impression and we all get something different from each other out of this. Just two cents 2 on the idea while it was fresh from doing the dishes.
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Post by Ella on Nov 18, 2011 7:36:08 GMT
Very interesting and useful thread, a lot of good tips here. Thank you Sargon for a tutorial, now I gotta make some cogs .
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Post by TheBad1 on Nov 18, 2011 21:32:08 GMT
@welsh: Okay, well I'll just keep workin' at it, however, I'm not going for technical correctness. I'm wanting artistic/abstract "steampunkiness." To be honest, I think steampunk needs a bit of realism to be effective, the ones I've seen that aren't, my thoughts have always been ... WTF is that meant to be. But it's not my image and you're free to do as you want Re-reading back through this tonight ... I don't think I came across as nice as I maybe could have. Rushing to post when I didn't have time to do it properly ... I've nothing against any form of abstracts ... lord knows I produce enough of them myself, it's just that on this particular type of genre [ i]I[/i][/u] prefer mechanical parts to be as sharp as possible because that's what I like. So sorry if I came across all 'orrible and snotty.
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Post by PeterPawn on Nov 19, 2011 3:45:22 GMT
No hard feelings Welsh. It's okay if you don't like aspects of my work. Me personally; I rarely, and I mean RARILY, criticize other people's work. If there's something about it I don't care for, I won't say anything, unless I'm asked. As for my work, I do what I do for two reason's; 1) to escape my problems and 2) it pleases me. It's that simple and I'm a simple minded person. I enjoy looking at other people's work because it challenges me to be better. Their are many talented folks in this forum which is why I like it here. So keep up the good work everybody...... it's all good.
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Post by TheBad1 on Nov 19, 2011 10:56:57 GMT
Personally I prefer the term critique to criticism ... it sounds more positive
Sadly, I'm one of these people who speaks as I find ... others may not like it, but at least they know where they are with me
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